![]() You can also query input for a specific key or button with Input.GetKey and the naming conventions specified above. Joystick 1 button 0, joystick 1 button 1, joystick 2 button 0… ![]() Joystick button 0, joystick button 1, joystick button 2… ![]() Joystick buttons follow these naming conventions: Button origin ![]() Mouse buttons are named mouse 0, mouse 1, mouse 2, and so on. Right shift, left shift, right ctrl, left ctrl, right alt, left alt, right cmd, left cmdīackspace, tab, return, escape, space, delete, enter, insert, home, end, page up, page down Key names follow these naming conventions: Key family To map a key or button to an axis, enter its name in the Positive Button or Negative Button property in the Input Manager. To copy a virtual axis, right-click it and select Duplicate Array Element.
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